This autumn in Moscow turned out to be rich in game exhibitions. And although the attention of the public is now riveted mainly to " Gamomir "(Do not forget to look into a special thematic section on our website), we want to recall two major game events in the mid -September:" " Playfold " And Dreamhack.
They took place on the same days, but in different parts of Moscow, and were devoted to quite specific games: "" Playfold " – this is a festival of board games, and Dreamhack – a large and ardently expected e -sports show, which first arrived in Russia.
We visited both there and there. The contrast is unforgettable.
Dreamhack Moscow
Dreamhack – One of the long -standing and very important e -sports events, and this time it came to Moscow. The scope corresponded to: for the final stage, the organizers rented a popular concert hall Stadium Live.
“The games are over, e -sports has begun” – it is this phrase with one of the local posters that perfectly characterizes the atmosphere Dreamhack Moscow. The energy is incredible: the voices of the commentators do not silent for a second, the excitement is such as it is quite possible to see at an important match, for example, a football championship, and the audience in the hall looks at what is happening with interest worthy of the long -awaited film award. No one talks about e -sports with condescension or grin, today it is a serious business.
The teams competed in three disciplines ( Point Blank, Dota 2 And Starcraft 2) and divided the prize fund in $ 90,000. We will do without unnecessary details: recording from matches is easy to find on the Internet, so then we will only give lists of leaders.
Results Dreamhack Moscow
Ultimately, the places were distributed as follows.
Starcraft 2
- Acer.MMA – $ 10,000 2) Myinsanity.JJAKJI – $ 5000 3) Liquid.Snute – $ 3000 4) Jinair.True – $ 3000
Dota 2
- NVMI – $ 20,000 2) Natus Vincere – $ 10,000 3) Virtus.Pro – $ 7000 4) Team Empire – $ 7000 5) Moscow Five – $ 3000 6) Hellraisers – $ 3000
Point Blank
- GGWP – $ 8000 2) MAD – $ 4000 3) AOEXE – $ 2000 4) Helicopter – $ 1000
► Acer.MMA for a party in Starsraft 2. It was he who became the winner in this discipline.
The main thing is that we should understand after all this – all, including the organizers, were satisfied, and Dreamhack will return to Russia next year. And this means even more e -sports, because for Dreamhack Soon everyone else should reach out. GGWP!
Playfold
There is an opinion that the tables – entertainment is much more niche than video games. Organizers " Familiar »For a year now tend to dispel this myth.
They showed the tables in all their diversity: from family entertainment to the hardcore Warhammer. The entrance threshold is unusually low: everyone could sit at one of the many tables, listen to the rules from employees and immediately start playing in the company of like -minded people. Strangers instantly found a common language: they competed, argued, laughed and just had a good time.
► The only significant trouble " Familiar " – visible chaos in which everything happens. But this applies to almost all places where they play the huts massively. They rarely distinguish spaces of the scale of the same "crocus" under them.
There was a place on " Playon "Both an impressive discount, and championships on Catan , Carcassonne And World of Tanks Rush , and even several conferences. On one of them Nikolai Pegasov , business development director in Hobby World , talked about the achievements of his publishing house and told what we wait in the future. The usual thing in general (we are well done, and the future is great), but we were more interesting than something else: why the audience suddenly became interested in board games again? The narrow communities of fans have always been, but now every now and then, having stoiled in some KFC, you find that one of the corners of the room is entirely clogged with soil.
Most of the Pegasus are concerned that in the public consciousness the tables are still associated with something unpretentious, like a “mafia” or “monopoly”, and it is not easy to break this stereotype. But still possible. For the past few years, the growth of both the audience and the market as a whole has been observed. And there are many reasons for this.
► Each has their own tables. In the end, these people were re -enchanted and imbued with the idea.
Board games are a good way of socialization, but, of course, for them you need to at least get together together. Recently, fewer and fewer people see the problem in this. Many tasks for which a home computer was certainly required before, are now easily solved on the go, on tablets and mobile phones – therefore, people are increasingly chosen from their berelists and even for parties in Hearthstone Sets gatherings. The arising fashion on the anticafe, where there is definitely its own stack of boxes with hoods, is also quite a factor.
But the main charm of board games is in their flexibility. Gameplay opportunities extend much wider than the set of rules or parameters laid down in the game with a program code. Factors that are almost impossible to implement in a video game come into business.
Therefore, instead of the afterword, we will leave three examples demonstrating the flexibility of board games. We will not dive too deep: if you set the goal, you can write whole treatises about the subtleties Warhammer And Dungeons & Dragons. Let's look at the simplest illustrations – from a completely unpretentious game for parties to hobby for centuries.
Stages of enthusiasm for board games
Stage One: "Imadzhinarium"
"Imadzhinarium" – these are such charades for the exalted. He encourages not only to think abstractly, but also analyze the course of the thought of the Sopartians-and for this you need to have at least some idea of what they are for people. The game is simple like two pennies, but here it is quite possible for fifteen minutes to figure out where your friend saw the apocalypse in an abstract picture with a floral field.
Stage Second: "Manchec"
Mancleke makes Manchen not even ridicuating role -playing cliches (although it is too), but a set of rules that can (and it is necessary!) violate on the fly. If you managed to convince the rest of the players that such a rule exists, it means that it really exists. Want to finish the party quickly? Tell everyone that today is the last Sunday of the Holy Zoroastrian post, and on this day the victory in Mancchkin comes to the level earlier. Some player pumps too fast? Bluff, carry a nonsense, offer a comrade for help a treasure that you do not have. Make your opponents think how beneficial to you. By any methods.
Stage Third: Magic: The Gathering
Magic: The Gathering is a lifestyle. The high entrance threshold did not prevent the “mother” of all collectible card games to become a real cult: the number of fans is calculated by millions, sets and cards are an inconceivable amount. Digital adaptations do not convey and half of what has managed to accumulate in MTG for more than two decades.
The process of circulation occurs unnoticed: first you look after what is happening from behind someone else's shoulder, then out of interest you study the rules and play a trial batch, and then drown with your head in this pool. You won’t have time to look around how you will freely buy rare cards at online auctions, carefully lay them out on plastic holders and argue Rolletto sister sites hoarsely during the most stressful matches.