Middle-Earth: Shadow of War. The science of the capture of fortresses

What? Press order of continuation Middle-Earth: Shadow of Mordor Where? London, office Warner Bros.

At one time, when we talked about Middle-Earth: Shadow of Mordor, it was noted that the developers from Monolith took the best of several large games – a combat system from Batman: Arkham Knight, Parkuru elements from Assassin’s Creed – and screwed to this the so -called Nemesis system.

The latter is a cunning gibberish that generated a variety of events around you and orcs, orcs and other orcs. You could fight with some leader of the clan, throw it into the fire and leave with a calm soul to beat the next. And he, if he still survived, could remember you for a lot of gameplay hours later, and already in the status of an even more important commander, to take revenge in animal rage and cut down relatives. The situation could develop differently: finish the player a fried carcass, this skirmish would not have happened at all.

For the rest, except for fighting, fighting and once again fights, in the world of Mordor from Monolith There were not so many entertainments. Any tasks and quests somehow came down to skirmishes.

Visiting a closed presentation Middle-Earth: Shadow of War In London, we can say the main thing: in the new game there is even more from Batman, even more from Assassin’s Creed, and Nemesis system has become more intricate. Which was worth, in fact, to expect from continuation.

Capture by … that is, castles

The authors promise a truly huge open world, divided into regions (their total number and number of square kilometers refused). Each region controls any cutting that has settled in majestic fortresses. The main thing is that it is required of the character – we play, by the way, for the talion of Shadow of Moredor – to clean up the locks and assign them. Then evil in the world will become a little less, and the player will open a new region. And this means that new quests, stories and meetings are waiting for us (by the way, they promise a couple of canonical faces on the screen).

The capture of the fortress is a whole event stretching by twenty – this is if you have planned everything well – or even forty minutes! But even so you can’t do without help. And here the updated Nemesis enters into its legal rights. From now on, it helps not only to make enemies, but also to make a dozen friends that will be pushed into your detachment. It would seem that here is new – it is possible to gain associates in others RPG. But the fundamental difference is that in Shadow of War they are ambiguous, flipped and can be offended by you (or on each other): the authors twisted the fortune clock casino generator of random events to the limit. And then take revenge, for example.

Events in Middle-Earth: Shadow of War continue the story started in Shadow of Mordor.

In addition, the same orcs that are customary to chop in packs can be signed as a friend. But these are the vicissitudes of fate. Of course, the team needs, relatively speaking, a “tank”, capable of breaking the castle gates, which is still obligatory for reconnaissance, will not do without an archer, which is destined to save the hero from death more than once (however, the talion with his personal curse does not care about death , besides, if you successfully perform QTE during the battle, then you can beat off the enemy’s “fatalics”).

In our case, the archer at the last moment perforated the skull of the orc, when he held Talion by his chest and was about to finish. The artificial intelligence of his ally, by the way, thought of everything himself, no one gave him the team – the keen comrade simply noticed from the top that the hero had problems below.

Friends are involuntarily

You can replenish the team in several ways. One of them was demonstrated visually: in front of our eyes they turned the enemy leader in our faith. After all, not everyone on the walls of the stormed fortress must be turned into humus, you can attach the hand to the skull of the victim and let the smoke out of the eyes and ears, subordinating to your will. Then, if you get tired, you can exchange it for trophies. Well what? The armor should always be in the last Mordor fashion.

A hail of arrows on the head – a common thing. Just no one is going to hand over the fortress.

When the team will be formed, it will come time to advance. The capture of the fortress takes place in several stages: reconnaissance and penetration, extermination of a couple-three intermediate leaders and, finally, the final battle with the military leader.

We will get to the last a little later, but for now “play the assassin”: deftly climb a steep wall on the observation deck – at that moment the hero feels even better than the same. Acrobatics is modeled naturally and believable. And the authors say that they fixed stuck in the walls that spoiled the entire raspberry in Shadow of Mordor.

Once on the fortress wall, quiet sapa creep up to one of the two orcs-hours and … chop off the heads of both! One hero blows the tower personally, and the second is his ghostly essence, the spirit of the Keelebritor. "Double murder" in all its glory. Batman’s combat mechanics seem to be brought to the Absolute and polished to shine.

At the same time, the guided AI, the associates are already shredded by the orcs in the central courtyard of the castle. The limbs are smartly flying in all directions, the blood is whipped with fountains – the cruelty not to occupy mass brawls. It is better to take children away from the screen, not like that "Lord of the Rings" They are used to seeing in the cinema.

Meanwhile, the invasor determined one of the leaders. The grinning muzzle looked at us from somewhere above. Far from crawling? There is no need! The main character can simply drag the enemy closer and understand melee on his territory. Quickly, fun, "Popcorno".

In total, two more leaders had to be shredded (in each castle of several important figures), and one of them was remembered especially – the tight of the war of war (Tugog The Flame of War). Investigated traditionally chatstone, and the image seems to be written off from … Joker. In the unwashed grinning muzzle, the features of Batman's bosom enemy were read. Yes, what are the features, even notes in the voice: dancing, waving with flaming axes and flooding with laughter, the evil suggested, quoted, “set off on dance”. Well, let's say, we did not dance with him, but we had to give. And the conclusion from all this is this: the developers continue to play the games from games from Rocksteady.

Born to crawl cannot fly?

At this time, the battle flared up more: in a figurative and most literal sense of the word. Our team reached the chained dragon and … let him go. The main character, without thinking twice, jumped the winged monster on the scruff and began to circle over the castle. Yes, not just like that, but burning everyone and everything under him. The scene is not crept in – we pilot in real time and personally click on a special button to turn the battlefield into a large malline. If you believe the developers, this is far from the only creature on which you can ride. Karagory, by the way, did not disappear either.

Fry the minions of Sauron, sitting on the scruff of the dragon, is true pleasure. But it is impossible to fall low, a large -sized enemy can simply grab a winged predator by the paws, and then tear off his neck.

While everything was blazing, Talion finally broke into the throne room. And there he was not waiting for a laurel wreath, but an enemy commander of a few tens of feet and a ton. The death of the death machine stuck in the armor arranged a fire show around the arena-it turned out that Ur-Hakon, on the nickname of the dragon (Ur-hakon the Dragon, so the relatives are crying), was trained in flames: it cut off the hero to retreat. I had to send this colossus to the forefathers.

Managed to cope quite quickly. At first it seemed that the main character would have to fall the death of the brave ten or two times before we find an approach to the beast. But no, it was enough to find “pain points”, and now the talion in a spectacular Slo-Mo pierces the giant's head through.

Approximately in this format the battles are for the fortresses. But let the authors give their due: we really liked what we saw! The developers managed to fill the epic Rubilovo with the blood of blood oceans, a hail of arrows and torn limbs: the tactical component, the planning of their own actions, on which the success of the operation directly depends, and the multi -stage principle of capture of the castles turn what is happening from the popcorn militant into a smart tactical game. And, pleasantly, the main role in it is given to us players: to direct orch masses to the desired steppe, you know, the task is not from simple.

Now it remains to understand whether there will be something else in the game that will fall in love with her?

The authors are silent on this score, and this is alarming.

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