There are two things in the world of computer games that will never die. Genres, technologies, “iron” will change, but “Tetris” And Sims will remain. The first received immortality thanks to the genius of the concept – nothing more simple and prolonging has yet come up with. And the second are stretched on the shoulders of the giant EA Games, and epic about virtual lemmings. Excuse me, men stretches a little less than the story of falling curly blocks.
Both the first and the second have its many fans. True, “Tetrisomania” is practically not manifested, but here a fair age affects-now ten to fifteen years ago, a lot of children went crazy through pocket toys. And naturally, at one point, an idea came to someone’s head: since these are phenomena of one order, why not cross them? Well, do not earn a little more in addition to gigantic fees from SIMS 2 sales and addons.
Unfortunately, it was not possible to cross with Tetris Sims’s themselves – not to write a game about dropping sims from a cliff in different poses. I had to turn to the equally famous ancestor of the series, Simcity. And here the idea worked.
What we did in Simcity, Especially the early? That’s right, they laid the roads and marked the zones for the construction of three types. The rest did not depend on the player. So in Snapcity you have to do the same, only the marking of the zones occurs in a fairly original way. Yes, namely, blocks of different uncomfortable shapes and three colors fall from the sky-it is necessary to properly decompose them without mixing colors and without leaving the gaps, and in the process-lay the roads between them and arrange “Puzzle Zones”. The latter are blanks of special buildings from the original Simcity: fire station, police station, hospital, school. And Puzzle – because they first have to be filled with blocks of a certain color, essentially solving an elementary puzzle.
All this time the city is naturally growing. The more geometrically correct your zones, the larger the buildings there will grow over time, the more money they will bring to the city budget. The more roads you can build. Well, yes, money here goes only for the construction of roads and a “bulldozer”, that is, demolition. And also to protect against different natural disasters. Fires, for example. Floods. Bandits and aliens. Elienna is especially annoying, easily rolling entire quarters, and it is very difficult to prevent this.
Yes, to be honest – this is not Simcity. Not even the first version, not to mention the grandiose 3000. But from a Shareware-toy weighing 30 megabytes, it was difficult to expect more. It may be enough for a couple of evenings, then the monotony will definitely win. Only now the restriction of the game time here is an hour, and they ask for the game – attention – $ 19.99. A funny amount by Western standards, but for a couple of evenings we have it seriously. Although someone in a casino or slot machines is many times more.
The business model of charter games can be recognized as successful-such things can be stamped with dozens per month, there would be ideas. At a cost equal to the month of the game in World of Warcraft, even a little more.
Pros: intelligence is not required here, only quick wits.
Cons: ONE ONENKTON ONE, the rest will get the SIMCITY https://www.krizia.it/wp-content/pgs/una-panoramica-di-bizzo-casino-bonus-e-giochi-esplorati.html disc from the shelf.